#define MU_MAP_ADDR 0x12A7024 // SXE3
#define LOAD_ITEMS_CALLBACK 0x00AA1460 // SXE3

#define VERSION_HOOK1 0x00A89C49+3 // SXE3
#define VERSION_HOOK2 0x00506E46+3 // SXE3
#define VERSION_HOOK3 0x0AFA3D6F+3 // SXE3
#define SERIAL_HOOK1 0x00A89C22+1 // SXE3
#define SERIAL_HOOK2 0x00506E89+3 // SXE3


#define CHARSET_ADDRESS 0x12A5C64 // SXE3
#define XSHOP_FIX 0x005D2DB8 // SXE3

#define MU_WINDOW_SIZE 0x12A7068 // SXE3

extern DWORD* g_Map;

#define MAKE_NUMBERW(x,y)  ( (WORD)(((BYTE)((y)&0xFF)) |   ((BYTE)((x)&0xFF)<<8 ))  )

#define SETGLOW_EX 0x00606E5A // SXE3
#define SETGLOW_BACKJMP_EX702 0x00606E60 // SXE3

#define PROTOCOL_SOCKET_ADDR 0x9DE8438+0xC // SXE3

#define CTRL_FREEZE_FIX 0x0053EABE+1 // SXE3
#define MAPSRV_DELACCID_FIX 0x00506D14 // SXE3

#define JEWEL_OF_BLESS_PRICE 0x005A95ED+3 // SXE3
#define JEWEL_OF_SOUL_PRICE 0x005A9609+3  // SXE3
#define JEWEL_OF_CHAOS_PRICE 0x005A9625+3 // SXE3
#define JEWEL_OF_LIFE_PRICE 0x005A9641+3 // SXE3
#define JEWEL_OF_CREATION_PRICE 0x005A965D+3 // SXE3
#define CREST_OF_MONARCH_PRICE 0x005A9761+3 // SXE3
#define LOCH_FEATHER_PRICE 0x005A9754+3 // SXE3
#define JEWEL_OF_GUARDIAN_PRICE 0x005A9F3F+3 // SXE3
#define WERERABBIT_EGG_PRICE 0x005AB48D+3 // SXE3
#define ITEM_SELL_DIVISOR 0x005AAF80+1 // SXE3


//123CA8C

#define pGameWindow				*(HWND*)(0x12DDAA8) // SXE3

//00958F37   55               PUSH EBP